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Monday, November 29, 2010

News: WOW "sucked oxygen" from MMO subs

World of Warcraft has "sucked the oxygen" from the subscription market: that's why the tide is turning towards free-to-play. And the only game with enough clout to compete is BioWare's Star Wars: The Old Republic.

"You're skating up hill if you don't offer a free-to-play option," Cryptic Studios head Jack Emmert told Eurogamer. "You're skating up against World of Warcraft and theoretically SWTOR. That's your competition. And unless you think your games are as good or better than those - because you also have to overcome their reputation - it's going to be highly unlikely a large number of people, meaning 200,000-plus, are going to be willing to subscribe to your game. And a lot of companies are making $50-60-70 million bets, and I just don't see that there's a market for their products."

He added: "I don't foresee anything toppling those [WOW and SWTOR] at the moment. You either build-big or go home; you have to spend at least $50 million on your product, and even then it's a basic proposition. When you come out, you've got to not only beat World of Warcraft as it was when it launched, you've got to beat all the developments it has had since then. That's really, really hard."

That's why Jack Emmert has followed Turbine's envious lead and decided to make Champions Online a free-to-play experience as of early next year.

"I don't believe that subscriptions are dead," Emmert expanded, "because there are 10 million or so people subscribing to WOW that beg to differ. What I think is there are simply not as many people willing to pay another subscription in addition to WOW, in addition to their Xbox Gold membership.

"As a result, they'll pay, but only for games that are worth it. They reserve judgement. They're not going to go into a store and buy an MMO off the shelf and start committing to a subscription month in month out unless they're 100 per cent sure that game matches their expectations, and so often times they don't even try it.

"What free-to-play does is say, 'Go ahead and try it, there's nothing at risk here.' There isn't this sense that you're adding a charge onto your monthly Visa bill or what have you; you're just sampling it, giving it a shot, seeing if it works. If it doesn't, no harm no foul - you don't play.

"World of Warcraft has pretty much sucked the oxygen out of the subscription market and kind of devoured it itself," he added, "and those games that are currently subscription-based are battling for a very, very small market of people who either don't like WOW or are willing to pay a second subscription."

Emmert launched City of Heroes in April 2007 (US) to a world that hadn't played World of Warcraft. The genre might have been unproven, he said, but it was sky that was the limit.

"I would say that the potential MMO consumer market... You are fighting for a smaller number of people than when I launched City of Heroes," Emmert declared.

"There had been EverQuest, which had gone through more than a million different people, but a lot of people were waiting for the next great thing and were constantly jumping from game to game.

That's how Mythic's Dark Age of Camelot attracted 250,000 subscribers, Emmert explained - a number City of Heroes was "not far behind".

World of Warcraft announced 12 million monthly subscribers recently. A large chunk of those are in China and pay a different amount to Westerners. But still the numbers are massive.

Can, as Emmert suggested, BioWare really be the WOW-toppler we've so desperately wanted to label every MMO since 2006 as? Taking EA's alleged $300m investment as gospel would suggest it has the scope to be.

"If I'm a consumer and I walk into a store and I look at it, I have to be 100 per cent sure that that subscription game is going to deliver an experience equal to or better than World of Warcraft. That's my benchmark. If they can do that..." he pondered.

"Now, here's the thing: BioWare and the team and certainly with the money they've spent on it, there's every reason for the consumer to believe that the quality level will be equal. From their point of view, they can probably attract that attention - they can still get the benefit of the doubt. It's BioWare, right? We all know BioWare makes great games. They'll buy it.

"But then it's will the game be good enough?" Emmert asked. "I'm not here to judge."


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Sunday, November 28, 2010

News: Epic has "sweet" Shadow Complex 2 ideas

The studio behind Shadow Complex, Epic's fantastic Xbox Live Arcade platformer, is stockpiling ideas for the future of the franchise.

Chair Entertainment's Donald Mustard told Eurogamer, "We love Shadow Complex and we have lots of ideas for the future of Shadow Complex, but that's all we can say right now.

"We'd love to make another one. We've got sweet ideas for more stuff but right now everyone is completely focussed on getting Infinity Blade out the door."

Shadow Complex landed on Xbox Live Arcade in 2009. The thoroughly awesome Super Metroid homage won a 9/10 from Eurogamer's Simon Parkin.

On the subject of Metroid, we asked Donald what he thought of Samus' latest Wii adventure, Other M.

"Other M came out right when we found out that we needed to make this game [Infinity Blade] in just four months," Donald explained, "but I did play through the first two or three hours just so I could see what was going on.

"I thought there was some interesting things going on there but... I found myself wishing it was more like Shadow Complex, y'know? That's the game I want to play! That's the whole reason we made Shadow Complex ? so other people would make games like it.

"But I thought there was some cool stuff in there and I've heard there's some really awesome stuff in the last two hours or so, so I'm excited to get back to it. But yeah, as I was playing I couldn't help but wish it was more of a side-scroller."

Eurogamer's Christian Donlan awarded Team Ninja's 2D/3D Wii hybrid 8/10 back in September.

Chair's next title, Infinity Blade, was formally revealed yesterday. It's a sword-fighting adventure game for the iPhone.


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Friday, November 26, 2010

News: Mikami's next game will be last as director

Shinji Mikami's first game for his new bosses at ZeniMax will be his last as director, but he's intending to go out with a bang.

In an interview with Famitsu translated by 1Up, the Resident Evil creator said, "That's something I was planning for from the start. I can only last for so long handling both director and company president duties, and besides, I want to give our younger developers a chance.

"Knowing that, of course, makes me want to put all of my experience, my energy, and everything else I've got into this game. I'm pretty lucky that [ZeniMax] was willing to accept that, too. Too many publishers are only interested in the very near future, after all."

Mikami gave no clue as to what sort of game he was planning, though sketches that popped up on Tango Gameworks' website the other day might offer a hint.

One thing's for sure though ? it's going to cost his studio's new owners an awful lot of money to bankroll.

"That's the only sort of title we're interested in," said Tetsu Takahashi, general manager of Bethesda's Asian operations.

"Any such project is going to involve tens of millions of dollars either way, so instead of cutting dev time and features and hoping for a million copies sold, it's better to take your time, make something great, and aim for five million instead. We believe that there's actually less risk when you do it that way."

ZeniMax announced it had purchased Mikami's Tango Gameworks studio last month for an undisclosed figure.

Mikami has just finished up the excellent Vanquish for Platinum Games and is currently helping Suda51 out with Shadows of the Damned for EA.


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News: Okamiden gets EU release date

Tuesday

DS game Okamiden will be released in Europe on 18th March 2011, Capcom's announced.

Okamiden is, of course, the sequel to the much-loved PlayStation 2 and Wii game Okami.

Capcom also revealed a Goblin Mask Facebook app based on the in-game challenge that Kuni and Chibi encounter in the Demon Market where they draw a face on a cloth in order to pass through without being recognised.

You use the graffiti functionality that's apparently used by 4.8 million people on Facebook to draw faces on photos of you and your friends. Woo!

Over at the game's Facebook site you can win a 3DS, copy of the game, Chibiterasu plushies and other bits and bobs.

Keza went hands-on for Eurogamer last month.

Okamiden: Chiisaki Taiyo is due to be released 18/03/2011 on DS. Got a news tip? Email news@eurogamer.net.

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Thursday, November 25, 2010

News: No Darksiders 2 until 2013?

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Wednesday, November 24, 2010

News: Microsoft: new 360 dash helps indies

Microsoft has answered concerns that the recent Xbox 360 dashboard update marginalises Xbox Live Indie Games, insisting the new set-up will work better for independent developers.

A spokesperson for the platform holder told Eurogamer, "Microsoft continues to support the efforts of independent game developers."

Independent developers have reportedly been up in arms about the decision to move Xbox Live Indie Games from the game store proper to a new Speciality Shops tab. It makes it harder for consumers to find their games, they insist. Not so, claims Microsoft.

"The intent of the Specialty Shops section was to provide access to marketplaces that focus on a specific type of content, with unique ways of sorting through that content. We wanted to give Xbox Live Indie Games that full marketplace experience and felt this was the best place to do it, alongside other popular channels like the Avatar Marketplace.

"In fact, since the launch of Avatars, Xbox Live members have made more than 290 million customizations to their Avatar's clothing, so we expect many people to regularly visit the Specialty Shops section."

And that's not the only benefit of the new dashboard, Microsoft says. "We've updated the Xbox Live Indie Games marketplace and Xbox.com to provide new ways for people to browse and sort indie games.

"You can now browse the top-rated, top-selling and most recent games by genre. You can also find indie games by 'best selling today' and 'best selling of all time' on Xbox.com.

"In addition, the Top Rated and Top Downloaded lists have grown from 20 games to 50, allowing for greater exposure of more indie games. We've also kept the Contest Finalists and the IGN Picks sections, so users can sort through titles in a number of different ways."

So there you have it, indie dev types. You've never had it so good, understand?


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